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http://web.archive.org/web/20010306162501/http://uo.stratics.com/enchant.shtml

Armor Enchantments Prefix

  • Durable +5 to item HP
  • Substantial +10 to item HP
  • Massive +15 to item HP
  • Fortified +20 to item HP
  • Indestructible +25 to item HP

Suffix

  • Defense +5 (Full Set) / +0.4(Neck, Hands), +0.7(Arms, Head, Legs/Feet), +2.2(Body) to AR
  • Guarding +10 (Full Set) / +0.7(Neck, Hands), +1.4(Arms, Head, Legs/Feet), +4.4(Body) to AR
  • Hardening +15 (Full Set) / +1.1(Neck, Hands), +2.1(Arms, Head, Legs/Feet), +6.6(Body) to AR
  • Fortification +20 (Full Set) / +1.4(Neck, Hands), +2.8(Arms, Head, Legs/Feet), +8.8(Body) to AR
  • Invulnerability +25 (Full Set) / +1.8(Neck, Hands), +3.5(Arms, Head, Legs/Feet), +11.0(Body) to AR

BOLD Suffixes can be considered valuable

Weapon Enchantments Prefix

  • Accurate +5.0 to Tactics or +4.6 to Archery*
  • Accurate, Surpassingly +10.0 to Tactics or +9.3 to Archery*
  • Accurate, Eminently +15.0 to Tactics or +14.0 to Archery*
  • Accurate, Exceedingly +20.0 to Tactics or +18.7 to Archery*
  • Accurate, Supremely +25.0 to Tactics or +23.3 to Archery*

* The bonus is applied to the Archery Skill level (not to Tactics) if the enchanted weapon is a bow or crossbow.

Durability

  • Durable +10 to item HP
  • Substantial +20 to item HP
  • Massive +30 to item HP
  • Fortified +40 to item HP
  • Indestructible +50 to item HP

Suffix

  • Ruin +1 damage
  • Might +3 damage
  • Force +5 damage
  • Power +7 damage
  • Vanquishing +9 damage

BOLD Suffixes can be considered valuable

Magic Item Properties vs GM Smith Exceptional Items

GM Smith Exceptional weapon have a +4 damage modifier and sit right between Might and Force Magical Items and have +10 item HP. GM Smith Exceptional armor has increased AR but comes with +10 item HP.